Top 10k strings from ZxZvm - Coming Home - A Simple Home Adventure (1997)(Andrew Katz).dsk in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [DSK] /

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  32 Track-Info
   5 HOME    Z5 
   3 >mom,open the refrigerator
   2 you want into the garbage can,
   2 uNot a ZXZVM savefile
   2 try out commands, but since I
   2 this game. You can put anything
   2 there for show (no one takes out
   2 the garbage), it just serves as
   2 that garbage refers to the
   2 not need for this game)...
   2 inconsistent or silly responses
   2 have no friends, I am sure I
   2 have more of my share of
   2 garbage can. The reason for this
   2 bug is that 'put' is not part of
   2 and since the object is just
   2 an extra container (which you do
   2 ZZZZ[X_PPP
   2 Operation abandoned
   2 Most people have beta testers to
   2 Illegal instruction at PC=000000 : opcode = 00
   2 >take chicken
   2 >ken,open the basement door
   2 "put garbage in can" - thinks
   1 }NMz]`1XeHC 4
   1 your food.
   1 you see. One person may be
   1 you must drop the crowbar. Drop
   1 you have won. In hints I will
   1 you from opening his door
   1 you can use to open the garage
   1 years later. It is really just a
   1 with ALAN was the coding of 2
   1 will get bored quicker without
   1 will do the trick, even though
   1 will be facing them.
   1 will be contacted by future
   1 where a certain person spends
   1 when Ken leaves, you don't see
   1 whatever that is. Anyway, the
   1 way of locking themselves. They
   1 want to pee. And, do not get
   1 used doors.h library file from
   1 upstairs bathroom is better (it
   1 told you have to go to the
   1 to use what you found out from a
   1 to or dire consequences will
   1 to do that. It is the only thing
   1 time wandering between the play
   1 thought up in an hour. It took 2
   1 this house? It is Mom again.
   1 this house. And, do not drink
   1 this house who may cause you
   1 this game and sometimes it may
   1 there was no food left.
   1 there he will not let you take
   1 then if you see something...
   1 the script facility in Inform -
   1 the refrigerator.
   1 the house you grew up in, many
   1 the game probably made you think
   1 the bathroom. But how? There is
   1 that the whole idea of giving
   1 taking more food for exploring.
   1 take the remote control or your
   1 t^FEWqNa@H
   1 tWARNING: This story file has attempted to access object 0.
   1 t Expected $
   1 t  Locals $*
   1 supply of food may run out even
   1 sometimes).
   1 something and he took it, but he
   1 someplace and come back for more
   1 someone. No, order someone to.
   1 solving this game. The idea is
   1 solution in the rough order you
   1 sk every person
   1 simple puzzle game. You solve
   1 second time you either did not
   1 s of illustration):
   1 room and the kitchen, taking
   1 result. Fortunately, this house
   1 refrigerator by yourself. Why
   1 realize it. This person spends
   1 random seed was set to value 4.
   1 quicker! (Because this person
   1 puzzles and you explore and
   1 problems to me. Maybe once this
   1 probably does not think of food
   1 probably die many times in
   1 plot and puzzles were all
   1 people only populate a small
   1 pattern movement and a roughly
   1 outline each puzzle and its
   1 out it is stuck?
   1 ordered Ken to open it since he
   1 only be carried alone. If you
   1 offering help.
   1 offered to help, and now he
   1 objects can be in 2 places, so I
   1 not? Well this is a game and
   1 not cleaning.
   1 not always true. For example
   1 no good. Maybe he has his
   1 needs a present.
   1 much grief and you may not
   1 more time in the kitchen than
   1 me. Thanks.
   1 locked, and you do not have the
   1 limited subset of the verbs
   1 like random, but it is really
   1 life the next time you play. For
   1 library, so when I rewrote the
   1 library would make sense. This
   1 leaves. Also, the crowbar can
   1 kitchen or master bedroom when
   1 just taking for yourself like
   1 it. Ken will never let you take
   1 it where you can get to it
   1 it is probably too dirty to use.
   1 it himself), and you really need
   1 is, by the time you get there,
   1 is true alot of the time, but
   1 is still asking for a present.
   1 is further from the play room
   1 is a car? In the garage (but
   1 invented the Connector class and
   1 in this game. Hopefully, the
   1 in the kitchen? Of course, in
   1 in Inform. The biggest headache
   1 important things are in the
   1 iThis walkthough was generated by
   1 iJTrack-Info
   1 hungry by now. This must be
   1 house you have realized it is
   1 house keys or you may get locked
   1 him, and he does not see you and
   1 headphones on?
   1 he says at this point in the
   1 have. Think like Ken... He
   1 have something you must drop it
   1 has two bathrooms. The problem
   1 has his own rules of existance.
   1 has a way of disappearing in
   1 hTrack-Info
   1 greedy. And, do not hide food
   1 get back to the kitchen in time,
   1 game, I relied on the fact that
   1 game so it must be important.
   1 game is out on the internet I
   1 for the bathroom before it gets
   1 for purposes of illustration):
   1 for both ALAN and Inform. The
   1 for a while and you feel guilty
   1 food, and then going to the
   1 first. To take something else,
   1 find the thing that tells you
   1 find someone to ask for the key.
   1 fTrack-Info
   1 example, you may die because you
   1 example, Mom is only in the
   1 everyone else does around here.
   1 doors for every door. In Inform,
   1 door? So, you knock. And it does
   1 door. Something long and heavy
   1 do. But you do not know who.
   1 dirty again. I think that the
   1 difficult puzzle because
   1 did not think of eating and
   1 default responses in the Inform
   1 days to code in ALAN and maybe
   1 daily cycle of sleep and waking
   1 correct my spelling and email
   1 contest judges will report some
   1 collection of rooms. For
   1 collect things. Eventually you
   1 closes his door behind him?
   1 cC ]<uZ<*F<4B
   1 between the 4 main living areas.
   1 being able to change channels).
   1 because of them.
   1 be even impossible to win
   1 bathroom. This must be attended
   1 bathroom (see below). Do not
   1 basement. At this point you have
   1 basement door?
   1 away. Doors in this home have a
   1 available in the Inform library.
   1 attended to. Where to get food?
   1 as a present (since he can get
   1 anyway you have not been home
   1 anything. You must wait until he
   1 anything. It does not make you
   1 anyone else. Ofcourse, Mom!
   1 any less hungry, but makes you
   1 and used to pry open things.
   1 and take some for later. Food
   1 and been unable to open his
   1 an updated version of the story file.
   1 also close themselves as well.
   1 alot of waking time).
   1 alot in this game. This may seem
   1 actually part of the Z-machine,
   1 aYTrack-Info
   1 a$="home.z5"
   1 ^^bY]Z-^W-_
   1 ]S%WqNa@:`
   1 ZXZVM v1.02 +3                 Copyright 1998-9 by John Elliott
   1 ZXZVM savefile
   1 ZXZVM is restarting...
   1 ZXZVM   BIN
   1 ZXIO    BIN
   1 ZORK1   Z5 
   1 You should never see this message!
   1 You are probably getting quite
   1 Who? Who do you think cleans
   1 Well, all I can say is that Ken
   1 Well it is about coming home to
   1 Warning: Property not found!$
   1 WALKTHRUTXT
   1 This is deliberately the most
   1 This game was my learning game
   1 There is one person who spends
   1 There are many random events in
   1 The story is loading...
   1 The story file may behave unpredictably, or you may need 
   1 Story file: $
   1 Sometime afer eating, you are
   1 Siblings: $
   1 STrack-Info
   1 Remember to unlock, then open,
   1 Remember to open that door right
   1 Puzzle2: So you finally gave him
   1 Problem: You cannot open the
   1 Press SPACE to finish
   1 Pjklmnopqrs
   1 P.S. Remember - you will very
   1 Other Note: There is a person in
   1 OSeWB*g*^`@
   1 O Stream 3 nestin
   1 Note: The characters move around
   1 Note that this game uses a
   1 NZNZN~M4MaO
   1 NT]+:@LG:?L
   1 Mom was not there in time, or
   1 Memory write has failed! HL=$
   1 Maybe Allison has the key to the
   1 MZNZNZNZNZNZNZNZNZNZNZNZNZNZNZNZN
   1 MV - CPCEMU Disk-File
   1 Luckily there are no doors
   1 L. Ross Raszewski.
   1 Ken has told you that you need
   1 Ken a present may not work.
   1 K-x!1x:Mx=(`
   1 It is easy at this point.
   1 Invalid property at PC=000000 Object 0000 property 00
   1 Implausability: How can Ken stop
   1 If you have tried to enter the
   1 Hint: Remember to eat some now
   1 Hint: Fortunately a second thing
   1 Hint: Did you see the crowbar?
   1 Hint: Did you ask Ken? Did you
   1 Hint: Ask someone one. Tell
   1 Have you tried to open the
   1 Have you tried that and found
   1 Have you ever reached Ken's room
   1 HINTS   TXT
   1 Filename> $
   1 F*O aSa@Q`%
   1 F c*7 MG*`%W
   1 ERESEUETEYEdEaEeEfE`D
   1 E!E#E%E'E)E+E-E0E2E4E6E9E<E>E@EBEDEEEGEHEJELEMEOEQEVEWEX
   1 Dz+z+z+z0z0zDzDz5z
   1 Division by zero at PC=000000
   1 DISK       
   1 DEFGHIJKLMNOPQRS
   1 D;D<D=D>D?D@DADBDCDDDEDFDGDHDIDKDMDODQDRDSDVDYD\D^D`DaDcDeDgDiDkDmDoDqDsDuDwDxDzD{D}D
   1 D D!D"D$D%D'D(D)D+D-D/D1D3D5D6D7D8D9C
   1 Common sense: The kitchen. Where
   1 Common sense: Of course, clean
   1 Common sense: Notes are for
   1 Common sense: Give him something
   1 Common sense: Find the key or
   1 Common sense: Find a tool which
   1 Common sense: Drive a car. Where
   1 Common sense: Ask someone.
   1 Common sense: ATrack-Info
   1 Common Sense: Give him what you
   1 Clue: The game tells you what to
   1 Children: $
   1 Caller PC=000000  Call type=00  Routine sp=0000  params 00
   1 And, remember to take those
   1 And, remember to make a beeline
   1 And when you got hungry the
   1 Actually, order someone:
   1 About the crowbar: If Ken is
   1 ALAN does not come with a
   1 ABENT   Z5 
   1 A2?L2@LG:<L
   1 A note to Allison - please
   1 A Version mismatc
   1 A Story format 000A Spectrum +3 require
   1 A No ZXFDOS function 00
   1 A Illegal instructio
   1 A Bad ERASE_WINDO
   1 @cGc.gY) .
   1 @:?L<2?L2@L
   1 @0MXNZNZNZNZNZN
   1 >z  [z=wait]
   1 >unlock box
   1 >take old key
   1 >take money
   1 >take jewelry
   1 >take crowbar
   1 >read note
   1 >open unused bedroom door
   1 >open master bedroom door
   1 >open ken's bedroom door
   1 >open garage door
   1 >open front door
   1 >open door
   1 >l  [l=look]
   1 >go in house
   1 >go in garage
   1 >give ken money
   1 >give ken jewelry
   1 >eat chicken
   1 >drop crowbar
   1 >drive car
   1 >ask ken about weather
   1 >>What is this game about?
   1 >>The house...
   1 >>Opening the basement door...
   1 >>Open the garage door...
   1 >>Implementation Notes...
   1 >>How to pick up Allison at the
   1 >>How to enter the house?
   1 >>Going to the bathroom...
   1 >>Getting into difficult places.
   1 >>Game winning...
   1 >>Eating...
   1 9@*yEL*xeS
   1 9 Stub encountere
   1 7 qWgtF 1Si
   1 456789:;<=>?@ABC
   1 4 Out of stac
   1 4 Memory test faile
   1 2ZD:[D<2[D7
   1 2XD:YD<2YD
   1 2WD2XD2YD2ZD2[D>
   1 2 Property not foun
   1 1STrack-Info
   1 10 days (not full time) to code
   1 1"141;1&1-1B1I1P1X1a1h1
   1 0S0V0Y0\0_0b0e0
   1 0123456789.,!?_#'"/\-:() ******0123456789.,!?_#'"/\<-:()= 
   1 0)0,0/020w05080;0>0A0D0G0J0M0P0
   1 /999/9999        
   1 --------------------------------
   1 +J^`:i*@'@
   1 +3DOS error 00000
   1 *8*eTrack-Info
   1 )y:-xG:1xO
   1 (the game will not let you).
   1 (inside doors never lock)? And,
   1 (days pass quick, though). And,
   1 (and I am leaving in this bug
   1 %y*-x|/g}/o7
   1 $[End of stack]
   1 $A Story type 000
   1 $6 Division by zer
   1 $0000$Z-machine stack trace:
   1 $%&'()*+,-./0123
   1 $$$<$$@@Gt
   1 #1#8#?#F#Y#l#s#z#
   1 "zxzvm.bin"
   1 "zxio.bin"
   1 "someone, open the frig" Who?
   1 "ZD:?LG*:L#
   1 "0"="J"Q"U"b"o"
   1 !#!B!F!J!Q!s!w!{!
   1  *****abcdefghijklmnopqrstuvwxyz *****ABCDEFGHIJKLMNOPQRSTUVWXYZ ******
   1   train station?
   1       by Andrew Katz 1997
   1       Interactive Fiction
   1            Coming Home