Top 10k strings from ZxZvm - Coming Home - A Simple Home Adventure (1997)(Andrew Katz).dsk in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [DSK] /
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32 Track-Info
5 HOME Z5
3 >mom,open the refrigerator
2 you want into the garbage can,
2 uNot a ZXZVM savefile
2 try out commands, but since I
2 this game. You can put anything
2 there for show (no one takes out
2 the garbage), it just serves as
2 that garbage refers to the
2 not need for this game)...
2 inconsistent or silly responses
2 have no friends, I am sure I
2 have more of my share of
2 garbage can. The reason for this
2 bug is that 'put' is not part of
2 and since the object is just
2 an extra container (which you do
2 ZZZZ[X_PPP
2 Operation abandoned
2 Most people have beta testers to
2 Illegal instruction at PC=000000 : opcode = 00
2 >take chicken
2 >ken,open the basement door
2 "put garbage in can" - thinks
1 }NMz]`1XeHC 4
1 your food.
1 you see. One person may be
1 you must drop the crowbar. Drop
1 you have won. In hints I will
1 you from opening his door
1 you can use to open the garage
1 years later. It is really just a
1 with ALAN was the coding of 2
1 will get bored quicker without
1 will do the trick, even though
1 will be facing them.
1 will be contacted by future
1 where a certain person spends
1 when Ken leaves, you don't see
1 whatever that is. Anyway, the
1 way of locking themselves. They
1 want to pee. And, do not get
1 used doors.h library file from
1 upstairs bathroom is better (it
1 told you have to go to the
1 to use what you found out from a
1 to or dire consequences will
1 to do that. It is the only thing
1 time wandering between the play
1 thought up in an hour. It took 2
1 this house? It is Mom again.
1 this house. And, do not drink
1 this house who may cause you
1 this game and sometimes it may
1 there was no food left.
1 there he will not let you take
1 then if you see something...
1 the script facility in Inform -
1 the refrigerator.
1 the house you grew up in, many
1 the game probably made you think
1 the bathroom. But how? There is
1 that the whole idea of giving
1 taking more food for exploring.
1 take the remote control or your
1 t^FEWqNa@H
1 tWARNING: This story file has attempted to access object 0.
1 t Expected $
1 t Locals $*
1 supply of food may run out even
1 sometimes).
1 something and he took it, but he
1 someplace and come back for more
1 someone. No, order someone to.
1 solving this game. The idea is
1 solution in the rough order you
1 sk every person
1 simple puzzle game. You solve
1 second time you either did not
1 s of illustration):
1 room and the kitchen, taking
1 result. Fortunately, this house
1 refrigerator by yourself. Why
1 realize it. This person spends
1 random seed was set to value 4.
1 quicker! (Because this person
1 puzzles and you explore and
1 problems to me. Maybe once this
1 probably does not think of food
1 probably die many times in
1 plot and puzzles were all
1 people only populate a small
1 pattern movement and a roughly
1 outline each puzzle and its
1 out it is stuck?
1 ordered Ken to open it since he
1 only be carried alone. If you
1 offering help.
1 offered to help, and now he
1 objects can be in 2 places, so I
1 not? Well this is a game and
1 not cleaning.
1 not always true. For example
1 no good. Maybe he has his
1 needs a present.
1 much grief and you may not
1 more time in the kitchen than
1 me. Thanks.
1 locked, and you do not have the
1 limited subset of the verbs
1 like random, but it is really
1 life the next time you play. For
1 library, so when I rewrote the
1 library would make sense. This
1 leaves. Also, the crowbar can
1 kitchen or master bedroom when
1 just taking for yourself like
1 it. Ken will never let you take
1 it where you can get to it
1 it is probably too dirty to use.
1 it himself), and you really need
1 is, by the time you get there,
1 is true alot of the time, but
1 is still asking for a present.
1 is further from the play room
1 is a car? In the garage (but
1 invented the Connector class and
1 in this game. Hopefully, the
1 in the kitchen? Of course, in
1 in Inform. The biggest headache
1 important things are in the
1 iThis walkthough was generated by
1 iJTrack-Info
1 hungry by now. This must be
1 house you have realized it is
1 house keys or you may get locked
1 him, and he does not see you and
1 headphones on?
1 he says at this point in the
1 have. Think like Ken... He
1 have something you must drop it
1 has two bathrooms. The problem
1 has his own rules of existance.
1 has a way of disappearing in
1 hTrack-Info
1 greedy. And, do not hide food
1 get back to the kitchen in time,
1 game, I relied on the fact that
1 game so it must be important.
1 game is out on the internet I
1 for the bathroom before it gets
1 for purposes of illustration):
1 for both ALAN and Inform. The
1 for a while and you feel guilty
1 food, and then going to the
1 first. To take something else,
1 find the thing that tells you
1 find someone to ask for the key.
1 fTrack-Info
1 example, you may die because you
1 example, Mom is only in the
1 everyone else does around here.
1 doors for every door. In Inform,
1 door? So, you knock. And it does
1 door. Something long and heavy
1 do. But you do not know who.
1 dirty again. I think that the
1 difficult puzzle because
1 did not think of eating and
1 default responses in the Inform
1 days to code in ALAN and maybe
1 daily cycle of sleep and waking
1 correct my spelling and email
1 contest judges will report some
1 collection of rooms. For
1 collect things. Eventually you
1 closes his door behind him?
1 cC ]<uZ<*F<4B
1 between the 4 main living areas.
1 being able to change channels).
1 because of them.
1 be even impossible to win
1 bathroom. This must be attended
1 bathroom (see below). Do not
1 basement. At this point you have
1 basement door?
1 away. Doors in this home have a
1 available in the Inform library.
1 attended to. Where to get food?
1 as a present (since he can get
1 anyway you have not been home
1 anything. You must wait until he
1 anything. It does not make you
1 anyone else. Ofcourse, Mom!
1 any less hungry, but makes you
1 and used to pry open things.
1 and take some for later. Food
1 and been unable to open his
1 an updated version of the story file.
1 also close themselves as well.
1 alot of waking time).
1 alot in this game. This may seem
1 actually part of the Z-machine,
1 aYTrack-Info
1 a$="home.z5"
1 ^^bY]Z-^W-_
1 ]S%WqNa@:`
1 ZXZVM v1.02 +3 Copyright 1998-9 by John Elliott
1 ZXZVM savefile
1 ZXZVM is restarting...
1 ZXZVM BIN
1 ZXIO BIN
1 ZORK1 Z5
1 You should never see this message!
1 You are probably getting quite
1 Who? Who do you think cleans
1 Well, all I can say is that Ken
1 Well it is about coming home to
1 Warning: Property not found!$
1 WALKTHRUTXT
1 This is deliberately the most
1 This game was my learning game
1 There is one person who spends
1 There are many random events in
1 The story is loading...
1 The story file may behave unpredictably, or you may need
1 Story file: $
1 Sometime afer eating, you are
1 Siblings: $
1 STrack-Info
1 Remember to unlock, then open,
1 Remember to open that door right
1 Puzzle2: So you finally gave him
1 Problem: You cannot open the
1 Press SPACE to finish
1 Pjklmnopqrs
1 P.S. Remember - you will very
1 Other Note: There is a person in
1 OSeWB*g*^`@
1 O Stream 3 nestin
1 Note: The characters move around
1 Note that this game uses a
1 NZNZN~M4MaO
1 NT]+:@LG:?L
1 Mom was not there in time, or
1 Memory write has failed! HL=$
1 Maybe Allison has the key to the
1 MZNZNZNZNZNZNZNZNZNZNZNZNZNZNZNZN
1 MV - CPCEMU Disk-File
1 Luckily there are no doors
1 L. Ross Raszewski.
1 Ken has told you that you need
1 Ken a present may not work.
1 K-x!1x:Mx=(`
1 It is easy at this point.
1 Invalid property at PC=000000 Object 0000 property 00
1 Implausability: How can Ken stop
1 If you have tried to enter the
1 Hint: Remember to eat some now
1 Hint: Fortunately a second thing
1 Hint: Did you see the crowbar?
1 Hint: Did you ask Ken? Did you
1 Hint: Ask someone one. Tell
1 Have you tried to open the
1 Have you tried that and found
1 Have you ever reached Ken's room
1 HINTS TXT
1 Filename> $
1 F*O aSa@Q`%
1 F c*7 MG*`%W
1 ERESEUETEYEdEaEeEfE`D
1 E!E#E%E'E)E+E-E0E2E4E6E9E<E>E@EBEDEEEGEHEJELEMEOEQEVEWEX
1 Dz+z+z+z0z0zDzDz5z
1 Division by zero at PC=000000
1 DISK
1 DEFGHIJKLMNOPQRS
1 D;D<D=D>D?D@DADBDCDDDEDFDGDHDIDKDMDODQDRDSDVDYD\D^D`DaDcDeDgDiDkDmDoDqDsDuDwDxDzD{D}D
1 D D!D"D$D%D'D(D)D+D-D/D1D3D5D6D7D8D9C
1 Common sense: The kitchen. Where
1 Common sense: Of course, clean
1 Common sense: Notes are for
1 Common sense: Give him something
1 Common sense: Find the key or
1 Common sense: Find a tool which
1 Common sense: Drive a car. Where
1 Common sense: Ask someone.
1 Common sense: ATrack-Info
1 Common Sense: Give him what you
1 Clue: The game tells you what to
1 Children: $
1 Caller PC=000000 Call type=00 Routine sp=0000 params 00
1 And, remember to take those
1 And, remember to make a beeline
1 And when you got hungry the
1 Actually, order someone:
1 About the crowbar: If Ken is
1 ALAN does not come with a
1 ABENT Z5
1 A2?L2@LG:<L
1 A note to Allison - please
1 A Version mismatc
1 A Story format 000A Spectrum +3 require
1 A No ZXFDOS function 00
1 A Illegal instructio
1 A Bad ERASE_WINDO
1 @cGc.gY) .
1 @:?L<2?L2@L
1 @0MXNZNZNZNZNZN
1 >z [z=wait]
1 >unlock box
1 >take old key
1 >take money
1 >take jewelry
1 >take crowbar
1 >read note
1 >open unused bedroom door
1 >open master bedroom door
1 >open ken's bedroom door
1 >open garage door
1 >open front door
1 >open door
1 >l [l=look]
1 >go in house
1 >go in garage
1 >give ken money
1 >give ken jewelry
1 >eat chicken
1 >drop crowbar
1 >drive car
1 >ask ken about weather
1 >>What is this game about?
1 >>The house...
1 >>Opening the basement door...
1 >>Open the garage door...
1 >>Implementation Notes...
1 >>How to pick up Allison at the
1 >>How to enter the house?
1 >>Going to the bathroom...
1 >>Getting into difficult places.
1 >>Game winning...
1 >>Eating...
1 9@*yEL*xeS
1 9 Stub encountere
1 7 qWgtF 1Si
1 456789:;<=>?@ABC
1 4 Out of stac
1 4 Memory test faile
1 2ZD:[D<2[D7
1 2XD:YD<2YD
1 2WD2XD2YD2ZD2[D>
1 2 Property not foun
1 1STrack-Info
1 10 days (not full time) to code
1 1"141;1&1-1B1I1P1X1a1h1
1 0S0V0Y0\0_0b0e0
1 0123456789.,!?_#'"/\-:() ******0123456789.,!?_#'"/\<-:()=
1 0)0,0/020w05080;0>0A0D0G0J0M0P0
1 /999/9999
1 --------------------------------
1 +J^`:i*@'@
1 +3DOS error 00000
1 *8*eTrack-Info
1 )y:-xG:1xO
1 (the game will not let you).
1 (inside doors never lock)? And,
1 (days pass quick, though). And,
1 (and I am leaving in this bug
1 %y*-x|/g}/o7
1 $[End of stack]
1 $A Story type 000
1 $6 Division by zer
1 $0000$Z-machine stack trace:
1 $%&'()*+,-./0123
1 $$$<$$@@Gt
1 #1#8#?#F#Y#l#s#z#
1 "zxzvm.bin"
1 "zxio.bin"
1 "someone, open the frig" Who?
1 "ZD:?LG*:L#
1 "0"="J"Q"U"b"o"
1 !#!B!F!J!Q!s!w!{!
1 *****abcdefghijklmnopqrstuvwxyz *****ABCDEFGHIJKLMNOPQRSTUVWXYZ ******
1 train station?
1 by Andrew Katz 1997
1 Interactive Fiction
1 Coming Home