Top 10k strings from ZxZvm - Coming Home - A Simple Home Adventure (1997)(Andrew Katz).dsk
in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [DSK] /
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32 Track-Info 5 HOME Z5 3 >mom,open the refrigerator 2 you want into the garbage can, 2 uNot a ZXZVM savefile 2 try out commands, but since I 2 this game. You can put anything 2 there for show (no one takes out 2 the garbage), it just serves as 2 that garbage refers to the 2 not need for this game)... 2 inconsistent or silly responses 2 have no friends, I am sure I 2 have more of my share of 2 garbage can. The reason for this 2 bug is that 'put' is not part of 2 and since the object is just 2 an extra container (which you do 2 ZZZZ[X_PPP 2 Operation abandoned 2 Most people have beta testers to 2 Illegal instruction at PC=000000 : opcode = 00 2 >take chicken 2 >ken,open the basement door 2 "put garbage in can" - thinks 1 }NMz]`1XeHC 4 1 your food. 1 you see. One person may be 1 you must drop the crowbar. Drop 1 you have won. In hints I will 1 you from opening his door 1 you can use to open the garage 1 years later. It is really just a 1 with ALAN was the coding of 2 1 will get bored quicker without 1 will do the trick, even though 1 will be facing them. 1 will be contacted by future 1 where a certain person spends 1 when Ken leaves, you don't see 1 whatever that is. Anyway, the 1 way of locking themselves. They 1 want to pee. And, do not get 1 used doors.h library file from 1 upstairs bathroom is better (it 1 told you have to go to the 1 to use what you found out from a 1 to or dire consequences will 1 to do that. It is the only thing 1 time wandering between the play 1 thought up in an hour. It took 2 1 this house? It is Mom again. 1 this house. And, do not drink 1 this house who may cause you 1 this game and sometimes it may 1 there was no food left. 1 there he will not let you take 1 then if you see something... 1 the script facility in Inform - 1 the refrigerator. 1 the house you grew up in, many 1 the game probably made you think 1 the bathroom. But how? There is 1 that the whole idea of giving 1 taking more food for exploring. 1 take the remote control or your 1 t^FEWqNa@H 1 tWARNING: This story file has attempted to access object 0. 1 t Expected $ 1 t Locals $* 1 supply of food may run out even 1 sometimes). 1 something and he took it, but he 1 someplace and come back for more 1 someone. No, order someone to. 1 solving this game. The idea is 1 solution in the rough order you 1 sk every person 1 simple puzzle game. You solve 1 second time you either did not 1 s of illustration): 1 room and the kitchen, taking 1 result. Fortunately, this house 1 refrigerator by yourself. Why 1 realize it. This person spends 1 random seed was set to value 4. 1 quicker! (Because this person 1 puzzles and you explore and 1 problems to me. Maybe once this 1 probably does not think of food 1 probably die many times in 1 plot and puzzles were all 1 people only populate a small 1 pattern movement and a roughly 1 outline each puzzle and its 1 out it is stuck? 1 ordered Ken to open it since he 1 only be carried alone. If you 1 offering help. 1 offered to help, and now he 1 objects can be in 2 places, so I 1 not? Well this is a game and 1 not cleaning. 1 not always true. For example 1 no good. Maybe he has his 1 needs a present. 1 much grief and you may not 1 more time in the kitchen than 1 me. Thanks. 1 locked, and you do not have the 1 limited subset of the verbs 1 like random, but it is really 1 life the next time you play. For 1 library, so when I rewrote the 1 library would make sense. This 1 leaves. Also, the crowbar can 1 kitchen or master bedroom when 1 just taking for yourself like 1 it. Ken will never let you take 1 it where you can get to it 1 it is probably too dirty to use. 1 it himself), and you really need 1 is, by the time you get there, 1 is true alot of the time, but 1 is still asking for a present. 1 is further from the play room 1 is a car? In the garage (but 1 invented the Connector class and 1 in this game. Hopefully, the 1 in the kitchen? Of course, in 1 in Inform. The biggest headache 1 important things are in the 1 iThis walkthough was generated by 1 iJTrack-Info 1 hungry by now. This must be 1 house you have realized it is 1 house keys or you may get locked 1 him, and he does not see you and 1 headphones on? 1 he says at this point in the 1 have. Think like Ken... He 1 have something you must drop it 1 has two bathrooms. The problem 1 has his own rules of existance. 1 has a way of disappearing in 1 hTrack-Info 1 greedy. And, do not hide food 1 get back to the kitchen in time, 1 game, I relied on the fact that 1 game so it must be important. 1 game is out on the internet I 1 for the bathroom before it gets 1 for purposes of illustration): 1 for both ALAN and Inform. The 1 for a while and you feel guilty 1 food, and then going to the 1 first. To take something else, 1 find the thing that tells you 1 find someone to ask for the key. 1 fTrack-Info 1 example, you may die because you 1 example, Mom is only in the 1 everyone else does around here. 1 doors for every door. In Inform, 1 door? So, you knock. And it does 1 door. Something long and heavy 1 do. But you do not know who. 1 dirty again. I think that the 1 difficult puzzle because 1 did not think of eating and 1 default responses in the Inform 1 days to code in ALAN and maybe 1 daily cycle of sleep and waking 1 correct my spelling and email 1 contest judges will report some 1 collection of rooms. For 1 collect things. Eventually you 1 closes his door behind him? 1 cC ]<uZ<*F<4B 1 between the 4 main living areas. 1 being able to change channels). 1 because of them. 1 be even impossible to win 1 bathroom. This must be attended 1 bathroom (see below). Do not 1 basement. At this point you have 1 basement door? 1 away. Doors in this home have a 1 available in the Inform library. 1 attended to. Where to get food? 1 as a present (since he can get 1 anyway you have not been home 1 anything. You must wait until he 1 anything. It does not make you 1 anyone else. Ofcourse, Mom! 1 any less hungry, but makes you 1 and used to pry open things. 1 and take some for later. Food 1 and been unable to open his 1 an updated version of the story file. 1 also close themselves as well. 1 alot of waking time). 1 alot in this game. This may seem 1 actually part of the Z-machine, 1 aYTrack-Info 1 a$="home.z5" 1 ^^bY]Z-^W-_ 1 ]S%WqNa@:` 1 ZXZVM v1.02 +3 Copyright 1998-9 by John Elliott 1 ZXZVM savefile 1 ZXZVM is restarting... 1 ZXZVM BIN 1 ZXIO BIN 1 ZORK1 Z5 1 You should never see this message! 1 You are probably getting quite 1 Who? Who do you think cleans 1 Well, all I can say is that Ken 1 Well it is about coming home to 1 Warning: Property not found!$ 1 WALKTHRUTXT 1 This is deliberately the most 1 This game was my learning game 1 There is one person who spends 1 There are many random events in 1 The story is loading... 1 The story file may behave unpredictably, or you may need 1 Story file: $ 1 Sometime afer eating, you are 1 Siblings: $ 1 STrack-Info 1 Remember to unlock, then open, 1 Remember to open that door right 1 Puzzle2: So you finally gave him 1 Problem: You cannot open the 1 Press SPACE to finish 1 Pjklmnopqrs 1 P.S. Remember - you will very 1 Other Note: There is a person in 1 OSeWB*g*^`@ 1 O Stream 3 nestin 1 Note: The characters move around 1 Note that this game uses a 1 NZNZN~M4MaO 1 NT]+:@LG:?L 1 Mom was not there in time, or 1 Memory write has failed! HL=$ 1 Maybe Allison has the key to the 1 MZNZNZNZNZNZNZNZNZNZNZNZNZNZNZNZN 1 MV - CPCEMU Disk-File 1 Luckily there are no doors 1 L. Ross Raszewski. 1 Ken has told you that you need 1 Ken a present may not work. 1 K-x!1x:Mx=(` 1 It is easy at this point. 1 Invalid property at PC=000000 Object 0000 property 00 1 Implausability: How can Ken stop 1 If you have tried to enter the 1 Hint: Remember to eat some now 1 Hint: Fortunately a second thing 1 Hint: Did you see the crowbar? 1 Hint: Did you ask Ken? Did you 1 Hint: Ask someone one. Tell 1 Have you tried to open the 1 Have you tried that and found 1 Have you ever reached Ken's room 1 HINTS TXT 1 Filename> $ 1 F*O aSa@Q`% 1 F c*7 MG*`%W 1 ERESEUETEYEdEaEeEfE`D 1 E!E#E%E'E)E+E-E0E2E4E6E9E<E>E@EBEDEEEGEHEJELEMEOEQEVEWEX 1 Dz+z+z+z0z0zDzDz5z 1 Division by zero at PC=000000 1 DISK 1 DEFGHIJKLMNOPQRS 1 D;D<D=D>D?D@DADBDCDDDEDFDGDHDIDKDMDODQDRDSDVDYD\D^D`DaDcDeDgDiDkDmDoDqDsDuDwDxDzD{D}D 1 D D!D"D$D%D'D(D)D+D-D/D1D3D5D6D7D8D9C 1 Common sense: The kitchen. Where 1 Common sense: Of course, clean 1 Common sense: Notes are for 1 Common sense: Give him something 1 Common sense: Find the key or 1 Common sense: Find a tool which 1 Common sense: Drive a car. Where 1 Common sense: Ask someone. 1 Common sense: ATrack-Info 1 Common Sense: Give him what you 1 Clue: The game tells you what to 1 Children: $ 1 Caller PC=000000 Call type=00 Routine sp=0000 params 00 1 And, remember to take those 1 And, remember to make a beeline 1 And when you got hungry the 1 Actually, order someone: 1 About the crowbar: If Ken is 1 ALAN does not come with a 1 ABENT Z5 1 A2?L2@LG:<L 1 A note to Allison - please 1 A Version mismatc 1 A Story format 000A Spectrum +3 require 1 A No ZXFDOS function 00 1 A Illegal instructio 1 A Bad ERASE_WINDO 1 @cGc.gY) . 1 @:?L<2?L2@L 1 @0MXNZNZNZNZNZN 1 >z [z=wait] 1 >unlock box 1 >take old key 1 >take money 1 >take jewelry 1 >take crowbar 1 >read note 1 >open unused bedroom door 1 >open master bedroom door 1 >open ken's bedroom door 1 >open garage door 1 >open front door 1 >open door 1 >l [l=look] 1 >go in house 1 >go in garage 1 >give ken money 1 >give ken jewelry 1 >eat chicken 1 >drop crowbar 1 >drive car 1 >ask ken about weather 1 >>What is this game about? 1 >>The house... 1 >>Opening the basement door... 1 >>Open the garage door... 1 >>Implementation Notes... 1 >>How to pick up Allison at the 1 >>How to enter the house? 1 >>Going to the bathroom... 1 >>Getting into difficult places. 1 >>Game winning... 1 >>Eating... 1 9@*yEL*xeS 1 9 Stub encountere 1 7 qWgtF 1Si 1 456789:;<=>?@ABC 1 4 Out of stac 1 4 Memory test faile 1 2ZD:[D<2[D7 1 2XD:YD<2YD 1 2WD2XD2YD2ZD2[D> 1 2 Property not foun 1 1STrack-Info 1 10 days (not full time) to code 1 1"141;1&1-1B1I1P1X1a1h1 1 0S0V0Y0\0_0b0e0 1 0123456789.,!?_#'"/\-:() ******0123456789.,!?_#'"/\<-:()= 1 0)0,0/020w05080;0>0A0D0G0J0M0P0 1 /999/9999 1 -------------------------------- 1 +J^`:i*@'@ 1 +3DOS error 00000 1 *8*eTrack-Info 1 )y:-xG:1xO 1 (the game will not let you). 1 (inside doors never lock)? And, 1 (days pass quick, though). And, 1 (and I am leaving in this bug 1 %y*-x|/g}/o7 1 $[End of stack] 1 $A Story type 000 1 $6 Division by zer 1 $0000$Z-machine stack trace: 1 $%&'()*+,-./0123 1 $$$<$$@@Gt 1 #1#8#?#F#Y#l#s#z# 1 "zxzvm.bin" 1 "zxio.bin" 1 "someone, open the frig" Who? 1 "ZD:?LG*:L# 1 "0"="J"Q"U"b"o" 1 !#!B!F!J!Q!s!w!{! 1 *****abcdefghijklmnopqrstuvwxyz *****ABCDEFGHIJKLMNOPQRSTUVWXYZ ****** 1 train station? 1 by Andrew Katz 1997 1 Interactive Fiction 1 Coming Home